I’ve spent the last few weeks sorting myself out and stretching pixels. I found that I had been increasingly frustrated with the programming aspect of SDCOM and needed to break out of, what felt like, a prison of logic. And, even so, I still felt pressured to make “progress” on the game, drawing sprites. Lately,Continue reading “Some Random Pixel Art”
Category Archives: Aseprite
PROJECT: TFP SDCOM – 7
I had a great week this time around (quarantine productivity!). Most important is the near focus on the arcade experience for the game. I realized sometime this past week that some of the processes and objects for that experience can easily feed the storyline campaign. So, with that in mind, I added a pause function.Continue reading “PROJECT: TFP SDCOM – 7”
PROJECT: TFP SDCOM – 6
Whew. It has been an interesting few weeks. “Interesting.” But I managed to sneak in a few updates to the game, notably the title screen, text box pane, and a fix. Effectively, the game loop is there. Enemies are spawned, the player targets, and score is calculated. And a reset screen pops up when allContinue reading “PROJECT: TFP SDCOM – 6”
