PROJECT: TFP SDCOM – 5

Lots of good progress, I think, over the last couple of weeks! After establishing that I shouldn’t “change” any existing items, I went ahead and changed the explosion sprite animation, the clipping clouds were distracting. The big news is that there is a simple leveling system now. Very simple. As an “arcade”-style game, this isContinue reading “PROJECT: TFP SDCOM – 5”

PROJECT: TFP SDCOM – 3

It has been a couple of weeks since I provided an update, but made some solid progress during that time! In GDScript, added in a very simple randomizer for the hostile system to target the four cities. At the moment, I’m keeping the enemy missile count to 3 and I slowed the rate of descentContinue reading “PROJECT: TFP SDCOM – 3”

PROJECT: TFP SDCOM – 2

Update: Quicker update this week. I focused on the city destruction animation and the hostile weapon spawn point and associated timer. First, the animation. I expanded on a few ideas in a first draft silhouette. After referencing a YouTube, which provided some governmental footage of nuclear testing in the Pacific (link), I realized that IContinue reading “PROJECT: TFP SDCOM – 2”

PROJECT: TFP SDCOM

Happy to announce the first project. Simple beginnings. The barebones inspiration is obvious. But it came out of a conversation I had with a friend a few weeks ago. The simple question was, how long would it take you (meaning: me) to clone a game from the first era of gaming (i.e. the late 1970sContinue reading “PROJECT: TFP SDCOM”