PROJECT: TFP SDCOM – 5

It’s been another good couple of weeks. I’ve only worked sparingly on one or two game-based projects, but this is the first one that has made consistent progress. Probably because I use this posts as a way to keep on track (and “working”) and because it is a way to chart out next steps inContinue reading “PROJECT: TFP SDCOM – 5”

PROJECT: TFP SDCOM – 5

Lots of good progress, I think, over the last couple of weeks! After establishing that I shouldn’t “change” any existing items, I went ahead and changed the explosion sprite animation, the clipping clouds were distracting. The big news is that there is a simple leveling system now. Very simple. As an “arcade”-style game, this isContinue reading “PROJECT: TFP SDCOM – 5”

PROJECT: TFP SDCOM – 4

Some fairly good progress again this week, and am pleased to say that I took care of the remaining items from the previous to-do list. Namely, displaying the player’s remaining reloads and a reload indicator. I’m particularly pleased with the indicator. The initial draft used Godot’s theme-based node, ProgressBar. After hooking it up in GDScriptContinue reading “PROJECT: TFP SDCOM – 4”

PROJECT: TFP SDCOM – 3

It has been a couple of weeks since I provided an update, but made some solid progress during that time! In GDScript, added in a very simple randomizer for the hostile system to target the four cities. At the moment, I’m keeping the enemy missile count to 3 and I slowed the rate of descentContinue reading “PROJECT: TFP SDCOM – 3”

PROJECT: TFP SDCOM – 2

Update: Quicker update this week. I focused on the city destruction animation and the hostile weapon spawn point and associated timer. First, the animation. I expanded on a few ideas in a first draft silhouette. After referencing a YouTube, which provided some governmental footage of nuclear testing in the Pacific (link), I realized that IContinue reading “PROJECT: TFP SDCOM – 2”

PROJECT: TFP SDCOM – 1

First update, so I have that going for me! This week was primarily spent in Godot. As I posted previously, some of the initial assets have been created. So I integrated those into Godot, made the project, and worked through some of the GDScript. If you didn’t already know, GDScript is great. It is, practically,Continue reading “PROJECT: TFP SDCOM – 1”