I’ve spent the last few weeks sorting myself out and stretching pixels. I found that I had been increasingly frustrated with the programming aspect of SDCOM and needed to break out of, what felt like, a prison of logic. And, even so, I still felt pressured to make “progress” on the game, drawing sprites. Lately,Continue reading “Some Random Pixel Art”
Tag Archives: pixel art
PROJECT: TFP SDCOM – 7
I had a great week this time around (quarantine productivity!). Most important is the near focus on the arcade experience for the game. I realized sometime this past week that some of the processes and objects for that experience can easily feed the storyline campaign. So, with that in mind, I added a pause function.Continue reading “PROJECT: TFP SDCOM – 7”
PROJECT: TFP SDCOM – 6
Whew. It has been an interesting few weeks. “Interesting.” But I managed to sneak in a few updates to the game, notably the title screen, text box pane, and a fix. Effectively, the game loop is there. Enemies are spawned, the player targets, and score is calculated. And a reset screen pops up when allContinue reading “PROJECT: TFP SDCOM – 6”
PROJECT: TFP SDCOM – 3
It has been a couple of weeks since I provided an update, but made some solid progress during that time! In GDScript, added in a very simple randomizer for the hostile system to target the four cities. At the moment, I’m keeping the enemy missile count to 3 and I slowed the rate of descentContinue reading “PROJECT: TFP SDCOM – 3”
PROJECT: TFP SDCOM – 2
Update: Quicker update this week. I focused on the city destruction animation and the hostile weapon spawn point and associated timer. First, the animation. I expanded on a few ideas in a first draft silhouette. After referencing a YouTube, which provided some governmental footage of nuclear testing in the Pacific (link), I realized that IContinue reading “PROJECT: TFP SDCOM – 2”
PROJECT: TFP SDCOM
Happy to announce the first project. Simple beginnings. The barebones inspiration is obvious. But it came out of a conversation I had with a friend a few weeks ago. The simple question was, how long would it take you (meaning: me) to clone a game from the first era of gaming (i.e. the late 1970sContinue reading “PROJECT: TFP SDCOM”
Flag Waving
Was looking for a quick study and settled on a flag waving in the wind. I put together a 7-frame sprite sheet, taking about half an hour. Probably too long, but I didn’t work with reference. Probably a mistake there. I ended up finding a tutorial at Pixel Dungeon on this particular topic, but haven’tContinue reading “Flag Waving”
